In this article, I will be giving an insight into all of the seven Gaffr boosts displayed so far and also giving my opinion on the best three boosts to use in the first pool of boosts (gw1-gw15) and I will be explaining the boost in detail, looking into when the boost should be used and how many points you should expect to gain from the boost.
The Gaffr Boosts Explained
There are three sets of pools throughout the season (gw1-15, gw16-30, and gw31-46) In each pool you can play up to 3 boosts from the 6 boosts available per pool, therefore 9 boosts across the season are available in total. The boosts available will vary per pool. Boosts are vital in this game so it is very important to use them wisely!
THE OVERHAUL BOOST
The ‘Overhaul’ boost allows you unlimited transfers to competently overhaul your entire squad. In my opinion, this is key early on in the season and would be ideal to use around gameweek 5. The overhaul can allow you to jump on early bandwagon players to get ahead of the crowd. In addition, it can allow you to jump on the bargain assets from the off and get in the players who start the season in great form. There is also potential to also gain team value from the boost. However, You may, unfortunately, jump on players who have a hot streak early on then fall off very quickly as this is often the case with a few players. Of course, you can’t gain direct points from this boost however you can gain team value and a lot of points by overhauling the players who show great form and also the cheap assets and gain from having a better-balanced squad overall!
PARK THE BUS
Next up we have the ‘Park the bus’ boost! This boost gives a time 2 multiplier to all defenders! The boost is good for when your defenders have great fixtures on paper or a potential dgw. The chip will pretty much act as five defenders all as captains for the gameweek. The fact defenders get plus 2 points for a half clean sheet, it almost guarantees at least some returns from this boost. The chip doesn’t allow you to have a captain or vice-captain for the gameweek and relying on clean sheets mainly can be a very risky game. In my opinion, I would expect at least 20 points from this boost with a mixture of full clean sheets and half clean sheets and potentially bonus points or an attacking return from one defender.
THE AWAY DAY BOOST
The ‘Away Day’ boost gives a time 2 multiplier to players who have an away fixture that gameweek
This boost is best to play when you have 9+ away fixtures and the fixtures look good on paper! The away day chip gives you 11 captains for the week potentially, as a result, this can provide a huge score. This boost has the most upside to it for sure in my opinion out of all the boosts. The only downside is that this chip provides a lot of planning and transfers. As a result, it can prevent you from transferring inform players who have a home game for the specific gameweek you plan to use this boost. In my opinion, this boost has great potential. I would say that you should expect at least 40 points from this boost assuming you have 9+ away players for the gameweek!
GOALFEST
The ‘Goalfest’ boost adds an additional 5 points for each goal scored to your total score. This does also include your bench. Penalties are also included in this however no captaincy multiplier is applied to the 5 points you get for someone in your squad scoring a goal. In my opinion, this boost would be ideal for a double gameweek where your midfielders and attackers also have good fixtures.
This boost is good because it doesn’t put as much pressure on you to choose a captain as anyone who scored a goal gets an additional 5 points for your team and in a double gameweek you would expect quite a few goals to be scored from your players giving you a great chance of success with this boost. On the other hand, i do not think this boost is great in a single gameweek as I would only expect on average two or three goals to be scored throughout your squad, as a result, this would only mean 10/15 points gained from the boost. In addition, in a single gameweek I would say park the bus and away day would be much more beneficial on the whole. On average I would say that you should expect to score at least 15 points from this boost.
MULTI CAPTAIN
The ‘Multi captain’ boost allows your captain, vice-captain, and emergency captain to all act as captains therefore they all get their score doubled in the gameweek, you would pretty much be playing with three captains for the gameweek. In my opinion, this boost would be perfect for when you think you have three great captaincy options for the gameweek or when there is a double gameweek and you have three players with the best fixtures in your squad for that gameweek.
This boost is good because playing with three captains gives u a massive opportunity to score big and it also means you have three players to rely on instead of just the one for captaincy. I would say in a double gameweek it is a great boost to use because of the potential the boost offers. However, the boost is still relying on just three players compared to other boosts such as park the bus, goal-fest or away day where a lot more players in your squad contribute and gain from the boost. In a single gameweek I would say this boost is fairly risky as you are relying on just three players to all return in just 90 minutes each but if the three players all have good fixtures on paper then the boost could well be worth activating. On average I would say in a single gameweek you should expect to gain at least 15 points from this boost, however from a double gameweek I think you should be looking more towards 25 points.
JEEPERS KEEPERS
The ‘Jeepers Keepers’ boost includes both of your keepers as they get 2 extra points per half clean sheet, 3 extra points for a save and 10 extra points per penalty save and captain multipliers will not apply to the bonus scores. In my opinion, this boost is very ideal for a double gameweek and it is one of the boosts which would be great for a double gameweek but not so great for a single gameweek.
This is because there is a much higher potential for keepers to get saved and clean sheet points in two matches rather than one. This boost is good because the points gained from this boost can come from many aspects, such as clean sheets, saves, and even potentially penalty saves.
For a double gameweek, this boost is almost essential as the ceiling is so high. However, I think this boost is much less effective in a single gameweek as there is a lot more risk and not as much upside to it. On average, I would say that in a single gameweek you should expect to gain roughly 15 points from this boost. But in a double gameweek you should be looking to gain more around the 30 points mark, this boost has a lot of potential and is also a very fun boost to use.
Best boosts to use in the first pool (in my opinion)Overall, I would say that the three best boosts to use in the first pool of boosts would be overhaul, away day, and park the bus. I think these are the best because they have the most upside to them in a single gameweek and in the first 15 gameweeks I don’t see many opportunities for there to be double gameweeks unless the pitch or Covid forces a game to be postponed. The overhaul boost looks set to be good early on as it allows you to transfer in all the cheap options which enable early on and jump on the early bandwagon players which can also have a positive impact on team value. I think overhaul is a vital boost to use early on.
Away day is the best boost in my opinion, as it is essential to use in a single or double gameweek as it is the boost where you should expect a huge number of points gained for sure. Park the bus is also in my top three as you are basically playing with 5 captains (all defenders) and can be very effective in a single or double gameweek. Due to defenders getting half clean sheets in this game you are more likely to get returns from this boost. All the boosts in this game are very creative and fun to you and to give these boosts a go make sure you sign up to play Gaffr before the beginning of the season. I hope this article gave you an insight into the boosts and how they all work and what the positives and negatives of each boost are.
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